Arcona Ecosystem can be massively used in gaming industry
Two-thirds of “Fortnite” players spend money on the game. They purchase cosmetic items, battle passes, harvesting tools and what’s not! Those 69% players announced to spend $85 each on average. Overall, average spending among all players in 2018 was around $60, according to Forbes. That’s how comе that a basically free game makes $300 million a month. These numbers are very surprising.
The “Fornite” phenomenon
There is definitely a phenomenon of “Fortnite” but spending quite big sums of money on games is not something principally new. Many games, based on collecting and purchasing gear, tools, levels and powers, gather millions of like-minded people. Yet, none of these things are really owned by the player. While resources are tied to one server, their cost depends on one use case: the original game. And when players get tired of the game, or when that game shuts down, the items purchased by the players within the system become illiquid assets.
Perks of using Arcona Ecosystem for gaming
This fundamental principle is not alien to the industry of AR and VR since a lot of projects are of a gaming type and include obtaining of some specific stuff. The Arcona project, having a wide range of applications for businesses and back-end users, has a gaming potential too, since the project deals with the objects of interactive content (which will be prepared for easy and convenient placement within the system special layer of augmented reality at designated coordinates and thus perfectly linked to the objects of real landscapes).
We at Arcona care about our users and don’t want them to be limited by a narrow range of applications of these objects. No matter, if the user orders design and implementation of such objects from the developers or buy a ready-to-use set of objects on the Arcona Marketplace, we would like to give everyone the opportunity to fully benefit from their investments. That’s why we closely follow the development in the game industry and monitor the growing potential of cross-application interoperability, which is the future of gaming and many other industries.
Open economy of decentralized networks
Indeed, we can already talk about interoperability, thanks to the blockchain technology. In the near future, with the power of decentralized networks, the new world where interoperability is the rule, not the exception, is just around the corner. Just imagine, no more closed loops between player and developer. Instead, decentralized networks promote an open economy in which application boundaries are opened, allowing assets to be transferred from one game or system to another.
Blockchain-based assets (commonly referred to as non-interchangeable and non-fungible tokens) promise to set this bold new standard for cross-application support. Their properties and ownership are enshrined in smart contract, a decentralized model that facilitates the exchange between ecosystems. This means that a back-end user will be able to have their assets in the ecosystems that recognize and enable trading them in decentralized markets.
Our developers’ team consider that one of our primary objectives. We strive to make our digital assets – which are not only the models of interactive content but the very Digital Land plots as well – universal and compatible with any friendly ecosystems and applications. Being non-fungible tokens, they should be available for sale on external sites like OpenSea, for instance. Also, we find it very fascinating to create a possibility of using 3D objects, characters, and game items from other applications within the Arcona ecosystem!
That’s what we focus at the moment in terms of technology and business development, and we have already started the negotiations for a partnership with a few companies. Among them, Axie Infinity is the most prominent one.